Lecture by Dany Guay-Bélanger Université de Montréal, Canada.
Scholars from across disciplinary boundaries have attempted to crack the code of videogame history and preservation for the last decade. Yet, much of what is published on these topics is still dominated by journalistic accounts. As such, game scholars and historians should build bridges and collaborate. This presentation will give an overview of videogame history and preservation, the field game studies, and an oral history methodology tailored specifically to videogames.
The following day, our guest speaker will conduct a workshop to provide a hands-on demonstration of the research methodology illustrated by his talk.
The workshop will involve testing a set of videogames for historical research and archival purposes. Some of these games may involve difficult moral choices or display outdated stereotypical representations and content that could be regarded as offensive or distressing by some audiences.
LECTURE:
Thursday, 17 November 2022 from 17.00 to 18.15 CET
Maison du Savoir, Auditoire 3.040, Belval Campus
The lecture will be followed by a reception.
WORKSHOP:
Friday, 18 November 2022 from 15.00 to 18.00
Maison des Sciences Humaines, Floor 1, Room 2.0 GIS – GIS – 060, Belval Campus
Limited places: max 16 people, first come, first served.
Please confirm your participation before 10 November 2022 at vanessa.napolitano@uni.lu