{"id":14460,"date":"2024-07-01T15:30:31","date_gmt":"2024-07-01T13:30:31","guid":{"rendered":"https:\/\/www.uni.lu\/fhse-en\/?post_type=research-projects&#038;p=14460"},"modified":"2025-06-26T10:32:41","modified_gmt":"2025-06-26T08:32:41","slug":"cdg4e-create-digital-games-for-education","status":"publish","type":"research-projects","link":"https:\/\/www.uni.lu\/fhse-en\/research-projects\/cdg4e-create-digital-games-for-education\/","title":{"rendered":"CDG4E &#8211; Create Digital Games for Education"},"content":{"rendered":"\n\n\n<div class=\"wp-block-unilux-blocks-research-project-about  section\"><div class=\"container xl:max-w-screen-xl\"><div class=\"flex flex-wrap -mx-16\"><div class=\"flex-1 px-16\">\n<h2 class=\"content-card__title has-text-align-left wp-block-unilux-blocks-heading\"    >\nAbout<\/h2>\n\n\n<\/div><\/div><\/div><\/div>\n\n\n\n\n\n\n<section class=\"section  wp-block-unilux-blocks-research-project-keywords py-0\">\n    <!-- section : content top-->\n    <div class=\"container xl:max-w-screen-xl\">\n        <div class=\"flex flex-wrap -mx-16\">\n            <div class=\"flex-1 px-16\">\n                <h2>\n                    Keywords                <\/h2>\n                <ul>\n                                            <li>\n                            <span class=\"research-project-keywords__text font-medium text-dark\">Digital<\/span>\n                        <\/li>\n                                            <li>\n                            <span class=\"research-project-keywords__text font-medium text-dark\">Games<\/span>\n                        <\/li>\n                                            <li>\n                            <span class=\"research-project-keywords__text font-medium text-dark\">Education<\/span>\n                        <\/li>\n                                    <\/ul>\n            <\/div>\n        <\/div>\n    <\/div>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Digital games are an integral part of most of our students\u2019 life outside the classroom. Throughout the years, games have been increasingly recognised as powerful learning tools to facilitate students\u2019 learning. Most notably, games allow students to be at the centre of the learning experience, allow room for trial and error and make learning fun and engaging. This Strategic Partnership proposes targeted efforts that challenge traditional pedagogies and encourage the use of innovative game-based learning (GBL) methodologies for learning purposes<\/p>\n","protected":false},"author":76,"featured_media":14443,"parent":0,"menu_order":0,"template":"","meta":{"featured_image_focal_point":[],"show_featured_caption":false,"ulux_newsletter_groups":"","uluxPostTitle":"","uluxPrePostTitle":"","_trash_the_other_posts":false,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"rpp_rp_identifier":"14435","rpp_taxonomies_in_sync":true},"research-project-status":[],"research-project-type":[270],"field-of-interest":[],"organisation":[165,147],"authorship":[76,345],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.3 (Yoast SEO v22.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>CDG4E - Create Digital Games for Education - FHSE I University of Luxembourg<\/title>\n<meta name=\"description\" content=\"Digital games are an integral part of most of our students\u2019 life outside the classroom. Throughout the years, games have been increasingly recognised as powerful learning tools to facilitate students\u2019 learning. Most notably, games allow students to be at the centre of the learning experience, allow room for trial and error and make learning fun and engaging. This Strategic Partnership proposes targeted efforts that challenge traditional pedagogies and encourage the use of innovative game-based learning (GBL) methodologies for learning purposes\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.uni.lu\/fhse-en\/research-projects\/cdg4e-create-digital-games-for-education\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CDG4E - Create Digital Games for Education\" \/>\n<meta property=\"og:description\" content=\"Digital games are an integral part of most of our students\u2019 life outside the classroom. Throughout the years, games have been increasingly recognised as powerful learning tools to facilitate students\u2019 learning. 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